Information processing in terms of learning, recognition, and education needs

Slovenská verzia 

3. Area - Information processing in terms of learning, recognition, and education needs 


Evaluation criteria *
(* If a digital learning aid meets the criteria in the given sub-area, it is assigned the maximum number of points shown in brackets! In case it meets the criteria only partially, the score is adequately reduced. If the evaluator is not able to assess objectively the applicability or inapplicability of any of the determined criteria, such criterion is skipped and the respective maximum number of points shown in the brackets will not be included in the overall score.) 

Maximum number of points

3.a Didactic information processing


  • Thanks to the diversity and variety of the content, the software enables a teacher to use a wide range of teaching methods and procedures. (0–4 points)
  • Software is open and assumes the provided information database will be subsequently used in the learning process and does not hinder that.  (0–4 points)
  • Software can be used in all stages (sections) of a lesson. (0–4 points)
  • Software contains the functions enabling (simplifying) the printing, storage, sharing, or export of the presented information. (0–6 points)
    (18 points)


  • Information texts are linguistically correct, stylistically adequate, used vocabulary corresponds to the age of users in the target group. (0–2 points)
  • Information texts are written in an interesting and comprehensible manner, sentence length and text segmentation into paragraphs corresponds to the age of users in the target group. (0–2 points)
  • Hypertext links refer to other information sources and the related facts are highlighted in the text block and easy to distinguish. (0–2 points)
    (6 points)


3.b Motivation and activation of learning activities


  • Software contains interactive educational tasks (tests) and continuously or immediately evaluates the success rate of answers. (0–6 points)
  • Software contains interactive educational games, motivation and entertainment activities related to the given topic. (0–6 points)
  • Software contains themes for educational projects, problem tasks, work sheets in a digital form, and a handbook on how to efficiently work with the software at the lessons. (0–8 points)
  •  (Testing software ) Software monitors and evaluates in graphs and tables the continual success rate in the testing of several users. (0–4 points)
  • (Testing software ) Software provides the success chart of individuals within the group, informs about their progress in time and in certain testing stages. (0–4 points)
  • (Testing software ) Individual testing items (questions, tasks) in the interactive tests are explicit and use various multimedia formats. (0–6 points)
  • (Testing software) Software enables a teacher to lead, control, and organise the testing. (0–2 points)
  • (Testing software) Software enables to choose tasks from the database and produce specific tests based on a user’s requirements. (0–2 points)
  • (Testing software) Software enables printing out of all the produced tests and administer them in a conventional manner (in writing). (0–2 points)
  • (20 points)


3.c Methodical support


  • Software is supplemented with a printed or electronic handbook, user manual, or a video, a course with tips, ideas on how to use and work with the software. (0–4 points)
  • Software has a special website containing the information and the methodical recommendations how to work with the software at the lesson, or in which education stage the use thereof brings the best educational effect and results. (0–4 points)
  • Software website is regularly updated and supplemented with new didactic materials, work sheets, tasks, and practical experience of users with the software application at the lessons. (0–6 points)
  • Teachers can actively participate in the production of methodology, projects, educational activities contained in the software website. (0–2 points)
    (16 points)



Altogether for area 3